So a little background...
Every year I go to Napa, CA for a weekend of food, friends, and gaming. This year I've volunteered to run the game in 7th Sea (It's usually d20 D&D). I"ll be making everyone's characters (based on some things they want to do) and providing character sheets. On the backs will be a reference sheet with some core mechanics to help them out. The sheets will have all the shortcuts pre-calculated, etc., but the reference sheet is a bit of background and help. I don't mind it having a little fluff either. There will be between 10-18 people playing in 2-3 groups with 2-3 GM's (including me)
As for the game, it's a regatta scavenger hunt for Bjornsson's Horn. It's based on a few sessions of a home game I ran for a few weeks and then continuing.
1) The heroes will meet up in a tavern in Montaigne (Forget the name) where pirates, etc. meet. They will 'interview' with the ship's from Explorer's Society, Sea Dogs, Gosse's Gentlemen, Brotherhood, Montaigne Navy, and Corsairs. They will likely choose 2-3 ships to split themselves on (That's how our yearly games work)
2) The first task is dependent upon which crew they pick (to prove themselves)
3) Next they need to figure out a riddle that sends them to Canguine's Broken Compass Tavern
4) There, they have 4 tasks to finish, each relying on a different tactic in order to assemble 4 pieces of a map that will lead them near the Tree of Life in Vesten.
5) There, they will each receive a vision from meditation/smoking/something that they will have to share with each other to find the next location...
I haven't gotten further than that, but I want to send them to Eisen and potentially Castille and finally I think it will end in the Archipelago for the Horn's retrieval.
All the while, both the Vesten Raiders will be trying to stop the various teams and of course Reis is going to be after this artifact as well but not in the way everyone else is
Any cool ideas are welcome
John