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Elaine's Character: Eike Valroux de Martise

PostPosted: Mon Aug 14, 2023 7:03 pm
by Oxymoron
Traits
Brawn: 2
Finesse: 3
Wits: 2
Resolve: 2
Panache: 3

Advantages
Noble, Able Drinker, Swordsman's Guild, Combat Reflexes

Languages
Montaigne(r/w/n), Castille(r/w)

Swordsman School

Valroux
Double Parry: 4
Feint: 4
Tagging: 4
Exploit Weakness: 4

Mastery: 2

Civil Skills

Coutier
Dancing: 3
Etiquette: 2
Fashion: 1
Oratory: 1

Athlete
Climbing: 2
Footwork: 3
Sprinting: 3
Throwing: 1

Martial Skills

Fencing
Attack: 3
Parry: 3

Knife
Attack: 3
Parry: 3

Rider
Ride: 2

Firearms
Attack: 2

Athlete
Climbing: 2
Footwork: 3
Sprinting: 3
Throwing: 1

Background
Nemisis: 2

Arcana
Reckless

Secret Society Interests
Explorer's Society: 0
Invisible College: 0
Knights of the Rose and Cross: 0
Los Vagos: 1

Re: Elaine's Character: Eike Valroux de Martise

PostPosted: Tue Aug 15, 2023 8:48 pm
by MacShidhe
Hello Elaine,
Welcome aboard! My name is Sam and I’m making the pregens and character templates for the Rogues of Canguine campaign. You character looks really cool. I did quick points check and it looks like you have more points to spend. I don’t know how many xp you have, total, but my estimate is you have around 14 HP left to spend. I’ve attached the spread sheet I used to make that estimate. My only suggestion is that you buy a skill that has the footwork knack to increase your default TN to hit. Right now, your TN to hit is 5 outside of melee combat and riding.

Eike.xls
(29.5 KiB) Downloaded 950 times

Re: Elaine's Character: Eike Valroux de Martise

PostPosted: Tue Aug 15, 2023 9:14 pm
by Oxymoron
Thank you! I must have miss counted. I'll definitely do that.

Re: Elaine's Character: Eike Valroux de Martise

PostPosted: Tue Aug 15, 2023 11:07 pm
by Black Jack Rackham
I came up with a slightly different total than Sam (13HP left over, rather than 14)
The difference is your Languages. Your total should be 2HP spent, not 1(R/W costs 1 extra, and Castille also costs 1).

As for XP, I assumed, like Sam did, that you used XP to get all your swordschool knacks to 4 (which would be 32XP). Fortunately, you have 72 to spend (because we've retired Episodes 1-18, so if you played any of those at GenCon, just give yourself 3 extra XP for each of those games (rather than the usual 7) because you already got the first 4.

EDIT: Forgot the Background: Nemesis 2, so that takes either 2HP, or 6XP from your totals...

So long and the short of it is, you still have 13HP and 40XP to spend.
(I agree with Sam about getting Footwork, I might also recommend something with Balance, and perhaps an advantage that could help in fights, Combat Reflexes comes to mind).

And don't forget those wonderful Montaigne Puzzle Swords...

Re: Elaine's Character: Eike Valroux de Martise

PostPosted: Wed Aug 16, 2023 6:31 am
by salamanca
Or, you can just not focus exclusively on combat, fill in some advanced knacks and be the character you want to be.

Footwork is handy at all times and most heroes find uses for a coupke other knacks in athlete.

Stuff like combat reflexes are over rated.

Re: Elaine's Character: Eike Valroux de Martise

PostPosted: Wed Aug 16, 2023 5:55 pm
by kenderleech
I agree with Dave. Athlete has good stuff, but play to your own niche. Pick some strange instrument and have skill in it (note: The Orphica already has a player) Find some neat thing that you want to buy, write it down, know that none of the gms will remember you have it until you use it, and go to town.