On the Subject of Drama Dice
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On the Subject of Drama DiceHeya Everyone,
Been having a think about Drama Dice and how they affect the game, and I've come to a decision. In general the DD you earn in gameplay will not carry over to the next game. I know, you're saying, but I got a whole bunch. That's my worry. People will hoard them for the disasterous "Big Bad" and that ends up re-creating the problem my "give out lots of DD during session" rule was created to solve. In addition, it makes "The Vow" that R&C Knights pay HP for basically useless. I want you to use the DD to do cool stuff in the moment not hoard them for a rainy day (that's what your xp-generating DD are for). I want you all to try and do crazy things, roleplay larger than life heroes, and build a name for yourselves. So now you're saying, Hey, you said "In general" what do you mean by that? You may 'spend' those earned DD by saving up for some of the in game mechanics if you are so inclined. "The Vow" is one example, a Twisted Blade might be another (though good luck finding a fate witch to take care of the problem for you, heh, heh, heh). As usual, if you have any questions, feel free to ask. Mark
Re: On the Subject of Drama DiceWell, You could always bring in Rebecca as an NPC, since she's just wandering around in Eisen right now (I believe, if I remember correctly, where we last left her). Wouldn't take her too long to get to Altamira from there.
![]() Think! - Its not Illegal yet.
Re: On the Subject of Drama DiceNo, no home game characters (especially not Master (or is that Mistress) Level Fate Witches)
Mark
Re: On the Subject of Drama DiceThere are at least 2 active fate witches in the campaign. They might not be able to do it yet but give them time. Also, if you want to blame someone for this rule, it's my fault. In the 2 sessionf I officially played, I racked up 8 DD on top of my starting pair. (if we were counting my sitting in on the pick-up session it would be 12). My dice were rolling well and I never needed them. It also could have been more but I was not working excessively to earn them.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceGeze Sal, why you gotta ruin everyone's fun?
![]() "You can't trust the weather and you can't trust the sea. Who can you trust, my friend if you can't trust me?"
Re: On the Subject of Drama DiceI break games so other people don't have to. It's one of my many "gifts" as a player. I also break GMs and plots as a hobby.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceThat's closer to our "house rules" for DD, and it really made a difference in how they were used.
And I like your hobbies, Sal. ![]()
Re: On the Subject of Drama DiceI'm curious, for better or worse? Mark
Re: On the Subject of Drama DiceFloyd, Dana, Patrick and myself all dumped the carry over post earning XP pretty early on. Some of us experimented with granting XP for everything, some of us granted XP for earned but not starting DD and we all used what we are doing here for at least a campaign. I seem to recall we all liked removing the DD from the XP because it got the players to put them back into play. My variation involved allowing a player to earn XP up to the starting DD number but I did not care if the starting DD were spent and earned DD ended up being converted (in case a player NEEDED to spend one early before earning any extra).
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama Dice
Definitely better - there were instances where dice literally flew back and forth across the table. And it really helped curb any latent munchkin tendencies lurking under the surface of our players.
Re: On the Subject of Drama Dice
I like the sound of that, as well. Did it work out for you?
Re: On the Subject of Drama DiceIt kept the players happy and again fueled the use of dice. (up to a certain point). Players that were used to my play style learned what they needed to do to earn dice (in terms of extra description for attacks, creative ideas, witty comments, etc.) then began to trust that spending dice would lead to my getting free in handing them out. They would stop worrying about keeping dice for XP until the end of a session. It took me twice as long to train them to understand some sessions would cliffhanger and carry over DD and others would end with a resolution and clear dice while granting XP (normally a "hard point" resolution) but once they got the hang of it, they seemed to know before I did if they needed to worry about saving DD for XP. In a convention campaign, you will be resolving XP every session so it would be a no brainer.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceIn an unrelated point on the dice. DD will never be evenly balanced for all players. It would defeat their purpose. Quiet types just are not going to amass the same number of chances to earn one. That does not mean shy players will never earn them. Even if you only speak up 3 times, if those 3 times are funny, solve a problem or carry the scene you could be looking at 3 DD. Loud front and center players also dilute their DD chances as quantity rarely matches quality. I'm (so far) picking mine up in HOA with witty inter player banter, descriptive creativity on actions everyone is taking and silly conversational interaction with the NPC cast. Except for one scene in game 2 I have not looked to grab spotlight if I can avoid it. Having playtested and edited the adventures, it's unfair to the rest of you. That was a big part in picking a kid to play. It keeps me from taking charge and let's me play support. I took over a game with matinee adventures and ended up with about 18 DD but Jason is overly generous with them. My point in all this is pick your spots, speak up, create, describe, have fun and you will see DD pile up. Use them with creativity and you will see them come back.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceAlthough, it should be noted that DD shouldn't be as easy to get as Facebook "like"s.
"You can't trust the weather and you can't trust the sea. Who can you trust, my friend if you can't trust me?"
Re: On the Subject of Drama DiceNothing is as easy as facebook likes.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceUnless you're Dave Reeves and playing in a game run by Mark...
"You can't trust the weather and you can't trust the sea. Who can you trust, my friend if you can't trust me?"
Re: On the Subject of Drama DiceNaw, Patrick is much easier to earn dice from. And I hand them out like a pushover grandma loading the tykes up on sugar before they go home.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceSee, I haven't met Patrick. -shrug-
"You can't trust the weather and you can't trust the sea. Who can you trust, my friend if you can't trust me?"
Re: On the Subject of Drama Dice
Of course you do...how else does one survive getting a pistol unloaded in them after they've been corps-a-corpsed? ![]() ![]() "You're still mad at me about that whole 'gun-pointing' thing, aren't you?" -- Fortunato Valeri
And here's where I try to be a writer...
Re: On the Subject of Drama DiceContemplating the possible outcomes of Kara meeting Patrick... Yep, itMs better we keep it the way it is. For your own good.
I don't mind growing old... but I hate growing up.
Re: On the Subject of Drama DiceHowcome?
"You can't trust the weather and you can't trust the sea. Who can you trust, my friend if you can't trust me?"
Re: On the Subject of Drama Dice
Gotta agree with you about Patrick. As to how easily you give them out, I'm not sure I remember what that's like - been too long since you've been my GM. ![]()
Re: On the Subject of Drama DiceAnd I would say that Floyd gives them out fairly easily to encourage "heroic moments". (Though oftentimes, the easiest way to earn them from him is to pick on me - in or out of character.)
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Re: On the Subject of Drama DiceCaitlin, were you in the Sunday pickup game? Or have I not met you yet?
"You can't trust the weather and you can't trust the sea. Who can you trust, my friend if you can't trust me?"
Re: On the Subject of Drama DiceCaitlinCallahan is/was the shorter of the two twin Inishwomen (both of whom were at the game Sun morn). She's the one with long hair instead of short red hair.
Mark
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