by salamanca » Thu Sep 24, 2020 12:03 pm
So i read secret societies today. The part i didnt need to code break anyhow.
I like hiding all the mechanics is a series of ranty paragraphs about conspiracies. Totally useless for a GM that needs the info quickly but at leas tit was a fun read.
GMs will need a cheat sheet for that stuff filed under society names.
Sophia's Daughters is not missing...just downgraded to a faction for another group.
And most of these write ups are great if you plan to run a campaign based on joining but seem to be short on what to do once you are in.
I would have tossed in a cool gear section for DK and Invisible College...both seem apt to need that.
The R&C read is so dull, that I (yeah, me...the R&C guy) really never want to bother with them again.
DK is suddenly teying to play both sides of the sorcery debate. (Destroy it all unless it is of use to is)
The best parts of the Brotherhood got spun off in Pirate Nations.
Los Vagos got some exciting new concepts, stole the flower codes and might be the best part of thos book.
But the only important info is the very last sentence.
I don't mind growing old... but I hate growing up.