7th Sea...is BACK~!!!!

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Re: 7th Sea...is BACK~!!!!

Postby Sister Sonya » Sat Feb 13, 2016 9:42 pm

My belief (hope) is that the pick-two-Backgrounds-and-run-with-it may be not too dissimilar to HoA's templates. Or some of the pre-gens/generics that one encounters in games at Cons.

salamanca wrote: I doubt the system is too complex for players, you all are smart about exploiting stuff.

Sal: I was referring to many of the players in games that I've run over the years, not the hardcore with HoA.

In any case, I've never really been interested in duels/tactical play. Certainly, my characters over the years should suggest that. :)
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Re: 7th Sea...is BACK~!!!!

Postby salamanca » Mon Feb 15, 2016 8:33 am

Keep in mind that I am working on what has been posted here and nothing else. It looks to me like the resolution mechanic is the same for whatever you do. Be it a swordfight, attempt to oitwit a character, sneak around, or anything else.

You make a roll and assign successes or opt to fail to do something better later. I think it will give us more options.

And this does not mean strategy intensive. It suggests the chance to do something and then make it better IF the dice are in your favor.
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Re: 7th Sea...is BACK~!!!!

Postby Jungen » Mon Feb 15, 2016 2:43 pm

So, Africa will be called "Ifri" in this setting, and they have an expert to take the lead on writing (Jerry Grayson, of GODSEND Agenda, HELLAS: Worlds of Sun and Stone, and ATLANTIS: The Second Age fame).
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Re: 7th Sea...is BACK~!!!!

Postby Lord_Nabu » Tue Feb 16, 2016 8:54 am

salamanca wrote:Keep in mind that I am working on what has been posted here and nothing else. It looks to me like the resolution mechanic is the same for whatever you do. Be it a swordfight, attempt to oitwit a character, sneak around, or anything else.

Well, except if you are fighting brutes which has an entirely different system. I hope that brutes get some sort of rules to allow them to aid villains in normal combat.
My personal 2nd ed. 7th Sea can be found here: http://theah.sanctum.dk/#home be forewarned might be too simulationist for the weak of heart.
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Re: 7th Sea...is BACK~!!!!

Postby salamanca » Wed Feb 17, 2016 9:18 am

Actually, reading that section, in small player groups, they might be more dangerous on their own.

If the heroes each act once ( say there are 2-3 of them) and then a similar number of large brute squads act (since our logic tends to plan one per player + one for the group). Players could get torn up pretty quick if the first roll goes bad.

The solution is to rethink your numbers but it could be hairy.
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Re: 7th Sea...is BACK~!!!!

Postby Lady Grace » Tue Feb 23, 2016 11:29 pm

It just broke the current record for most money raised for an RPG on Kickstarter... :twisted:
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Re: 7th Sea...is BACK~!!!!

Postby Black Jack Rackham » Wed Feb 24, 2016 8:16 am

Time to break some new records, I think...
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Re: 7th Sea...is BACK~!!!!

Postby salamanca » Wed Feb 24, 2016 11:25 am

that's ok, this is a game that nobody likes and has no fan base.

obviously, this is some sort of fluke... yeah, I've been on RPGnet recently where the hipster gamers prefer games with less fun.

Nice work and congratulations to John and the team for being awesome.

The free streamlined ruleset is a very cool and generous stretch goal.

The next goal SHOULD be "City of Adventure: Altamira!" and they can just bribe Mark into sending them all our background material.

Actually, I would enjoy a "Usual suspects" book of NPCs that fill those needed roles in every game. The honorable rival, the sniveling crony, the hooker with the heart of gold, the bumbling guard, etc.
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Re: 7th Sea...is BACK~!!!!

Postby Black Jack Rackham » Fri Feb 26, 2016 1:37 pm

Over 3/4 of a million dollars and still has more than half of the month left... wow...
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Re: 7th Sea...is BACK~!!!!

Postby Black Jack Rackham » Fri Feb 26, 2016 1:56 pm

Ok just downloaded the newly updated quickstart rules, WOW, some awesome stuff there!

Heavy weapons now use Brawn to hit
Light weapons still use Finesse
Ranged weapons use Wits (and if you get yourself an extra Raise, you can reload it!)

Skill levels now mean something. For instance, if you have a "3" in a skill you can re-roll one die before the GM buys Danger Points

"4" means if you can make a 15 it counts as Two Raises

AND "5" means your "10s" EXPLODE!!!!

(you can find it all on pp. 5-6 of the quickstart)
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Re: 7th Sea...is BACK~!!!!

Postby Lady Grace » Fri Feb 26, 2016 2:01 pm

EXPLODING DICE~!!!!! :twisted:

(still annoyed the QS has a Fate Witch, but c'est la vie)
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Re: 7th Sea...is BACK~!!!!

Postby Lady Grace » Sat Feb 27, 2016 12:44 pm

Is Quamountaine meant to be Montreal in the New World?
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Re: 7th Sea...is BACK~!!!!

Postby Black Jack Rackham » Sat Feb 27, 2016 10:22 pm

Got an email today outlining the next two stretch goals and letting us know that we're getting close to the limit of what he can reasonably get out to us in the next year and a half. Looks like after these next two, we've got a secret society book and that could be it...
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Re: 7th Sea...is BACK~!!!!

Postby spizio » Sun Feb 28, 2016 3:27 am

You should offer to write some extra stretch goals. You know for the love of the game.
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Re: 7th Sea...is BACK~!!!!

Postby Lady Grace » Sun Feb 28, 2016 10:25 am

7th Sea craft beer!

Have him truly among you with the Kire Kolsch! :twisted:
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Re: 7th Sea...is BACK~!!!!

Postby smafdi » Tue Mar 01, 2016 10:09 am

Those are some nice changes, i guess i should delve deep into the updated quickstart... i can't wait to get an actual game of this tried.
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Re: 7th Sea...is BACK~!!!!

Postby Black Jack Rackham » Tue Mar 01, 2016 5:30 pm

G*ddamnit Stephen! Now I've got the vaguest idea for a one-shot I could run on Tues night...
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Re: 7th Sea...is BACK~!!!!

Postby salamanca » Tue Mar 01, 2016 8:40 pm

ok, I ponied up some cash like a good little citizen.... please bury me in PDFs now.
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Re: 7th Sea...is BACK~!!!!

Postby Lord_Nabu » Sun Mar 06, 2016 8:40 am

I do hope sorcery and swordsman schools become a bit more interesting in the full game.
My personal 2nd ed. 7th Sea can be found here: http://theah.sanctum.dk/#home be forewarned might be too simulationist for the weak of heart.
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Re: 7th Sea...is BACK~!!!!

Postby kenderleech » Mon Mar 07, 2016 1:15 pm

Praise Theus thats over with. Its only going to cost me 2.5 times what i had initially budgeted.
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Re: 7th Sea...is BACK~!!!!

Postby Sister Sonya » Mon Mar 07, 2016 3:47 pm

Still, it's cheap at the price now.
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Re: 7th Sea...is BACK~!!!!

Postby Lady Grace » Mon Mar 07, 2016 6:56 pm

6 days left...will it hit the Million Dollar Mark? :o
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Re: 7th Sea...is BACK~!!!!

Postby Jungen » Tue Mar 08, 2016 12:28 pm

Lady Grace wrote:6 days left...will it hit the Million Dollar Mark? :o


I'm'a go out on a limb and say, "Yes... Yes it will."
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Re: 7th Sea...is BACK~!!!!

Postby daundelyon » Wed Mar 09, 2016 6:43 pm

So, um, this happened over the weekend...

https://youtu.be/5F6ZkXF9IGA
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Re: 7th Sea...is BACK~!!!!

Postby salamanca » Wed Mar 09, 2016 7:22 pm

I kinda love you guys a little more right now.

That was really fun.
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