Dealing with THAT player...
Posted: Thu Feb 02, 2017 6:24 pm
Not sure if I'm at Defcom level yet, but I need to vent constructively and hopefully get some feedback.
I've got a player at my table who's been leaning towards "bloodthirsty sociopath" in my current 7th Sea game. Guy's playing an Avalon pirate type (a blatant Jack Sparrow knockoff even down to the name) who knows Rasmuessen.
The player seems to be an OK guy. Soledad's player foisted him upon us when my Mike was GMing D&D and he wasn't showing any asshole/disruptive tendencies then. Soledad's player is also flakier than a buttermilk biscuit, so I don't feel confident that she would address the problem if I take her aside and say "You brought him in -- deal with it".
The PC has fired guns in a crowded casino, abandoned a vulnerable inebriated PC (NPCed by me at the time) to go drinking himself, extorted drinks from an innocent bartender. Next session, he hit on the damsel in distress while everyone else was fighting bandits (this isn't the problem, it's just setting up the next problem) and got near-violent (IC) on the damsel's doofus bodyguard when he justifiably got concerned that Jake was hitting on his charge and he didn't know if the PC was another bandit.
What makes this the next problem is Doofus is the cousin of the Inishman's Vendetta. And I'm trying to do a non-angsty spin on it by actually having Cousin be in the Right of the trouble (Inish PC's family squatted on the land -- Lord Cousin is genuinely trying to improve the property, but they're being irrational about it. Also, Lord Cousin is as annoying as Bono). I'm worried that Pirate Boy's bloodthirstiness could be spreading as the LOOK of hatred that crossed the Inishman's face when he found out about Doofus. In fact, Pirate Boy has volunteered to slit Doofus' throat in the middle of the night while he sleeps -- and I don't think it's hyperbole...
I have stressed -- quite vocally -- that Heroes don't Murder/Torture/Rape. I've already penalized Pirate Boy negative rep already after the casino incident AND told him if/when he hits -30 rep, I take away his character. Mike's offered to talk to him, but I'd like to know if there's any other anvils I can use that could get it through his head...
I've got a player at my table who's been leaning towards "bloodthirsty sociopath" in my current 7th Sea game. Guy's playing an Avalon pirate type (a blatant Jack Sparrow knockoff even down to the name) who knows Rasmuessen.
The player seems to be an OK guy. Soledad's player foisted him upon us when my Mike was GMing D&D and he wasn't showing any asshole/disruptive tendencies then. Soledad's player is also flakier than a buttermilk biscuit, so I don't feel confident that she would address the problem if I take her aside and say "You brought him in -- deal with it".
The PC has fired guns in a crowded casino, abandoned a vulnerable inebriated PC (NPCed by me at the time) to go drinking himself, extorted drinks from an innocent bartender. Next session, he hit on the damsel in distress while everyone else was fighting bandits (this isn't the problem, it's just setting up the next problem) and got near-violent (IC) on the damsel's doofus bodyguard when he justifiably got concerned that Jake was hitting on his charge and he didn't know if the PC was another bandit.
What makes this the next problem is Doofus is the cousin of the Inishman's Vendetta. And I'm trying to do a non-angsty spin on it by actually having Cousin be in the Right of the trouble (Inish PC's family squatted on the land -- Lord Cousin is genuinely trying to improve the property, but they're being irrational about it. Also, Lord Cousin is as annoying as Bono). I'm worried that Pirate Boy's bloodthirstiness could be spreading as the LOOK of hatred that crossed the Inishman's face when he found out about Doofus. In fact, Pirate Boy has volunteered to slit Doofus' throat in the middle of the night while he sleeps -- and I don't think it's hyperbole...
I have stressed -- quite vocally -- that Heroes don't Murder/Torture/Rape. I've already penalized Pirate Boy negative rep already after the casino incident AND told him if/when he hits -30 rep, I take away his character. Mike's offered to talk to him, but I'd like to know if there's any other anvils I can use that could get it through his head...