Hey I posted this at Revenant's but thought I'd ask here also of you intelligent folk!
Just a framework at the moment, but wanted some thoughts. A player is looking for an option of a non-sanctioned swordsman school based around science and fighting. The character is a member of the IC and a teacher of natural sciences. Here are my thoughts:
First, I'll be coming up with a selection (4-5) of different grenade types. These would include things like:
A) Smoke bombs (obscuring an area for a number of phases)
B) Flash bombs (blinding people in an area for a bit)
C) Defeaning bombs
D) Explosives
School: Name to be determined
Skills: Dirty Fighting, Bomb Making
Knacks: Arc (Grenades), Conceal, Throw (Grenades), Exploit Weakness (Though I was thinking it might be interesting to make this one more like "Bomb Knowledge" and each rank would allow the character to create a different type of bomb, since an exploit weakness on this school would be rather odd).
Apprentice: Can draw and throw (grenade) as one action. Free raise on Conceal (Grenades) per mastery level.
Journeyman: Make Contested Roll of your Finesse + Conceal versus your target’s Wits + Ambush to gain Free Raise on Throw (Grenade). No off-hand penalty for Throw (Grenade).
The "Contested roll" was modified from the other school I just did. I'd like to have a tie to dirty fighting here, but wasn't sure how to do that.
Master: Can create a single grenade that has 2 effects.
I need another 'capstone' ability here. +1 to Throw just didn't seem fitting and the school is more about distractiong, disabling and confusion than it is damage so increasing damage didn't seem fitting. I thought about the ability to throw 2 grenades with 1 action, but that and the listed Master ability are redundant, but I suppose throwing 2 might be more interesting than throwing 1 with 2 effects.
Another option might be that the character can combine the throwing of a grenade with any Attack (improvised weapon) attack which would tie in with dirty fighting.
Any thoughts?
Thanks,
John