by salamanca » Mon Jul 05, 2021 1:14 pm
I understand where you are coming from. It is a very different style of RPG than what you cut your teeth on.
The new edition takes about 4 different intuitive leaps in how it resolves things from most games. Plyers need to volunteer to fail or take damage to accomplish other goals. GMs need to give up some things they are used to having narrative control over. Stats and skills get reinterpreted for use every round which does not work with those who are more rigid in their thinking. And it follows a "Yes,and.." style more than a "Yes, but..." game flow.
It is hell on min maxers, stats over personality players, mechanics gurus, realistic combat fans and strategy wargamers.
But it works really well for very inexperienced players who have not become ingrained in other systems.
I don't mind growing old... but I hate growing up.