Paul's Character: Bran

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Paul's Character: Bran

Postby Hat » Thu Jul 18, 2024 11:15 pm

Greetings,

New to the Guild, played at Origins and before that hadn't played in 25 years or so, so quite rusty. I'm looking for feedback on the concept and build. It's still a fairly rough draft, but wanted to get something down to play with. Looking to use a secret society as a tie in for my wife and son's characters, though my background's going to complicate that a bit.

Name: TBD (Could conceivably start unnamed)
Nationality: Castillian (Soldano Province)

Brawn: 2 (8 pts)
Finesse: 3 (8 pts)
Wits: 2 (8 pts)
Resolve: 3 (16 pts)
Panache: 2 (8 pts)

Reputation: 0
Background (2pts): Amnesia
Arcana (-10 pts): Legion (Loyalty) or Judgement (Righteous)
Advantages (30 pts): Linguist, University, Indomitable Will, Soldano Blade, Membership: Die Kreuzritter (Vigilant), Blessing, Faith, Guardian Angel, Patron Saint: St. Hubert
Languages (11 pts): Castillian N/R/W, Thean R/W, Eisen R/W, Tikaret-baraji R/W, Aldiz-baraji R/W, Avalon

Soldano Sword School (Athlete, Fencing) (25 pts): Double Parry (Fencing/Fencing) 1, Tagging (Fencing) 1, Whirl (Fencing/Fencing) 1, Exploit Weakness (Soldano) 1

Civil Skills (13 pts)
Note: an * indicates that it's a combined skill. A notation of (2+1) means an extra point was spent on this knack and it's combined with another skill.

Artist (1 pt)
Musician (Guitar) 2

Courtier (1 pt)
Dancing 1, Etiquette* 3, Fashion* 2, Oratory 1

Criminal (1 pt)
Gambling 1, Shadowing* 3, Stealth* 3

Guide (1 pt)
Stealth* 3, Street Navigation* 2, Survival 1, Tracking* 3

Hunter (6 pts)
Stealth* 3, Tracking* 3 (2+1), Trail Signs 1, Traps 1, Ambush 1

Sailor (1 pt)
Balance 1, Climbing* 2, Knotwork 1, Rigging 1

Servant (1 pt)
Etiquette* 3, Fashion* 2, Menial Tasks 1 , Unobtrusive* 3

Streetwise (1 pt)
Socializing 1, Street Navigation* 2

Martial Skills (11 pts)
Athlete (1 pt)
Climbing* 2, Footwork 2, Sprinting 1, Throwing 1

Bodyguard (2 pts)
Interpose 1, Shadowing* 3, Unobtrusive* 3

Fencing (4 pts)
Attack (Fencing) 3, Parry (Fencing) 3

Sentry (2 pts)
Etiquette* 3, Stand Watch 1, Unobtrusive* 3

Waylay (2 pts)
Lie in Wait 1, Set Traps 1, Shadowing* 3

Concept/Notes
I will do a write up from the character's perspective when it's a bit more firmly nailed down. At that point I'll also start deciding which of his skills and sheet information he's already discovered, and which I'll have him discover at a table during play. My vision is that the character remembers nothing or virtually nothing of his past at all at least consciously. While he won't remember the 4 oaths he swore he will still be adhering to them. He washed up somewhat recently on the shores of Avalon perhaps with a name and a partial identity, perhaps with nothing. That's still TBD.

He's a man of strong faith, but not necessarily strongly religious. I had wanted to take a specialization in Theology and may spend some early XP on it to have him remember it. Should my wife and/or son play other knights, then I would have them aware of my character, have figured out that he's a member and be tasked with keeping an eye on him to silence him if necessary or welcome him back into the fold should his memory return or they feel it's safe to do so.

I picture him as having spent time in the Crescent Empire at the Hospital of the First Witness in Zafara but if I don't add that in as a flash of a memory or something similar, I could certainly see it simply being a bad inference.

I tried to build a balanced character, though I feel like die Kreuzritter need more skills than other swordsmen and I thought the heavy faith piece not only tied in well, but also explained how it was that he managed to survive whatever it was that he did.

For Arcana, Righteous seems well suited to any die Kreuzritter but I debate whether it or Loyalty makes more sense. Loyalty being the first oath could work very well, but I feel like it's meaning/focus is a bit different in interpretation through the order's lens and can always just roleplay it in any case.

Looking at some of the other characters already posted, it feels like my character is point or two light on Traits, but I struggle to figure out where to squeeze out another 8 or 16 HPs to incorporate it.

We played "In the Manor of Marriage" at Origins, so if it ends up being a Rogues module I've got 7 XP already, if that helps.

Any and all feedback and suggestions welcome.
Last edited by Hat on Fri Aug 30, 2024 4:44 pm, edited 1 time in total.
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Re: Paul's Character: Name TBD

Postby Harliquinn » Fri Jul 19, 2024 2:06 am

Paul G?
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Re: Paul's Character: Name TBD

Postby salamanca » Fri Jul 19, 2024 6:41 am

The benefits of Blessing are not great against the option of an extra Trait rank.

You are not going to need the Crescent Languages in this campaign. It's characterful to have them and speaking one would cover that. We would also let you spend XP later to "remember" speaking that.

Once you settle on how set you are on washing up on shore, the Soldano Blade could be dropped for points. Storywise it makes equal sense to arrive clutching this one thing or to wash up with nothing at all.
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Re: Paul's Character: Name TBD

Postby Hat » Fri Jul 19, 2024 7:37 am

Harliquinn wrote:Paul G?


At your service.

With a sweep of his hat,

Paul
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Re: Paul's Character: Name TBD

Postby Hat » Fri Jul 19, 2024 8:36 am

salamanca wrote:The benefits of Blessing are not great against the option of an extra Trait rank.

You are not going to need the Crescent Languages in this campaign. It's characterful to have them and speaking one would cover that. We would also let you spend XP later to "remember" speaking that.

Once you settle on how set you are on washing up on shore, the Soldano Blade could be dropped for points. Storywise it makes equal sense to arrive clutching this one thing or to wash up with nothing at all.


Thanks for the feedback. Blessing is a single point with my discount as Vigilant, so I could get rid of it, but it would seem to make more sense to keep it. For the languages, how expensive are they to pick up and would Linguist help? I didn't see anything in the original Player's Guide or in the RoC Guide on what that would cost. I appreciate that I'd be allowed to do it, just want to understand how that works. If I didn't take Ambush, that would be 3 points and so could potentially work at least a chunk of the remaining points out of languages/Linguist.

I'm not inclined to give up the blade for a couple reasons. My original 7th Sea character was an amnesiac with a Soldana sword and I moved away before the campaign was too far along. It had been a key to his identity with words written in "old Numen" which I assume means Thean on the blade. Before cutting down points I was originally looking at having a personal relic with it potentially being the blade. So chalk this reason up to nostalgia and wanting to complete that character idea. The other probably more practical reason is that with an oath of charity, I don't imagine him being able to afford something more than basic fencing weapons as play progresses. Additionally, I could only afford rank 1 for the various swordsman knacks and the blade compensates for that to an extent.

On a related note, I am not expecting access to the bag of tricks before at least part of the amnesia piece is resolved or being able to call on the order's resources.

I would expect to add the Trait to Wits which would give me 2 / 3 / 3 / 3 / 2. That's in line with some of the characters and while a point down from many others seems reasonable, though could add it somewhere else if it would make more sense.
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Re: Paul's Character: Name TBD

Postby Harliquinn » Fri Jul 19, 2024 9:03 am

Hat wrote:
Harliquinn wrote:Paul G?


At your service.

With a sweep of his hat,

Paul


Thought I recognized that handle! John, player of Kelb'Bakari from Arcanis! Good to see you around!

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Re: Paul's Character: Name TBD

Postby Hat » Fri Jul 19, 2024 3:35 pm

Version 2 - removes Ambush 1 and 7 points of languages for Wits 3 and the Missionary and Crossbow skills. Not having a weapon to hunt with was an oversight. Added equipment, and notes about languages to remember.

Name: TBD (Could conceivably start unnamed)
Nationality: Castillian (Soldano Province)

Brawn: 2 (8 pts)
Finesse: 3 (8 pts)
Wits: 3 (16 pts)
Resolve: 3 (16 pts)
Panache: 2 (8 pts)

Reputation: 0
Background (2pts): Amnesia
Arcana (-10 pts): Legion (Loyalty) or Judgement (Righteous)
Advantages (30 pts): Linguist, University, Indomitable Will, Soldano Blade, Membership: Die Kreuzritter (Vigilant), Blessing, Faith, Guardian Angel, Patron Saint: St. Hubert
Languages (4 pts): Castillian N, Thean, Eisen, Aldiz-baraji, Avalon

Soldano Sword School (Athlete, Fencing) (25 pts): Double Parry (Fencing/Fencing) 1, Tagging (Fencing) 1, Whirl (Fencing/Fencing) 1, Exploit Weakness (Soldano) 1

Civil Skills (11 pts)
Note: an * indicates that it's a combined skill. A notation of (2+1) means an extra point was spent on this knack and it's combined with another skill.

Artist (1 pt)
Musician (Guitar) 2

Courtier (1 pt)
Dancing 1, Etiquette* 3, Fashion* 2, Oratory* 2

Criminal (1 pt)
Gambling 1, Shadowing* 3, Stealth* 3

Guide (1 pt)
Stealth* 3, Street Navigation* 2, Survival* 2, Tracking* 3

Hunter (3 pts)
Stealth* 3, Tracking* (2+1), Trail Signs 1, Traps 1

Missionary (1 pt)
Oratory* 2, Philosophy 1, Survival* 2

Sailor (1 pt)
Balance 1, Climbing* 2, Knotwork 1, Rigging 1

Servant (1 pt)
Etiquette* 3, Fashion* 2, Menial Tasks 1 , Unobtrusive* 3

Streetwise (1 pt)
Socializing 1, Street Navigation* 2

Martial Skills (12 pts)
Athlete (0 pts)
Climbing* 2, Footwork 2, Sprinting 1, Throwing 1

Bodyguard (2 pts)
Interpose 1, Shadowing* 3, Unobtrusive* 3

Crossbow (2 pts)
Attack (Crossbow) 1, Fletcher 1

Fencing (4 pts)
Attack (Fencing) 3, Parry (Fencing) 3

Sentry (2 pts)
Etiquette* 3, Stand Watch 1, Unobtrusive* 3

Waylay (2 pts)
Lie in Wait 1, Set Traps 1, Shadowing* 3

Equipment
1 set of average clothes
Black cross necklace (potentially gilt to conceal?)
small drawstring bag with pebbles

Key things to be remembered
Languages: Castillian R/W, Thean R/W, Eisen R/W, Tikaret-baraji S/R/W, Aldiz-baraji R/W, Avalon R/W
Knacks: Ambush, Theology, Swimming
Trick: Death From Above

Ok, found the details on languages and Linguist, the knacks are straightforward, so mechanically not difficult, just rationale.

So any other thoughts, suggestions, mistakes in HP?
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Re: Paul's Character: Name TBD

Postby Hat » Mon Jul 22, 2024 4:02 pm

Ok, I think I'm most of the way there, but realized I may have an issue. I planned to have the character come from the Soldana province given that's his sword style and where his blade is from. I'd used the standard PG language costs table. Looking back at the Castille book, I should be using the Soldana table rather than the default, correct? Just figuring out if I need to adjust again for the extra point costs for Avalon and Eisen.
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Re: Paul's Character: Name TBD

Postby vogelsong » Mon Jul 22, 2024 8:44 pm

I may be wrong, but I think we are just using the default language table without any of the dialect modifications for this campaign.

If you check out the "Rogues of Canguine Character Creation Help" thread at the bottom of the Rogues section of the forum, the first post has a number of .pdf attachments that are quite helpful for character creation! I highly recommend having them at hand when looking at your options.
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Re: Paul's Character: Name TBD

Postby Sister Sonya » Tue Jul 23, 2024 1:43 am

vogelsong wrote:I may be wrong, but I think we are just using the default language table without any of the dialect modifications for this campaign.

Yes. We get pages and pages of BS advantages that may be useful to one-in-a-hundred while something as basic as character communication throughout the world is glossed over and dumbed-down.
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Re: Paul's Character: Name TBD

Postby salamanca » Tue Jul 23, 2024 6:42 am

I'm going to address this exactly once.

We have had over 300 players in the Altamira canpaign. And we have zero control over which 6 show up at any table for a session. Adding layers upon layers of dialect rules and language familiarity means we have to enforce that at the table and leads to a couple things.

1 - You end up in a session where nobody has the language neded to read the important clue because... surprise! Nobody reads the western Avalon dialect based on Welsh today.

2- somebody spends way too many points to make sure problem 1 never happens and feels underutilized.

3- Mark and I default everything in the campaign to rely on being able to spand maybe read Avalon with a rare benefit to knowing Montaigne or Thean. And now you spend 12 years wondering ehy you took a Cathayan trade language when we are not even allowing material from that book.

We went simple because the complicated option just roadblocks the damn game.
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Re: Paul's Character: Name TBD

Postby Black Jack Rackham » Tue Jul 23, 2024 8:42 am

Ok, first things first, Paul,
Going over the second version
Traits 56
Advantages 30
Arcana -10
Languages 4
Swordschool 25
Civil Skills 12*
Martial Skills 13*
For a grand total of: 130


*Problems
You have 4 skills in Guide but you only get three. So somewhere you need to add a point to get the numbers you currently have (or you can drop Survival (which will bring it back down to 1) as it will probably be of less use to you than Stealth or Tracking).

Under Athlete you have Footwork at 2 but didn't pay any extra points for that (I added it into my total)

Even so, your point total is correct so I wonder if your numbers were just off.

Suggestions:
I think we talked about this before so if I am going old territory I apologize.
1) The Crescent Language will get almost no use in Rogues (in fact I can't think of a single place where it will be useful as of now). If it's there for roleplaying reasons, by all means keep it. But mechanically you will lose nothing by getting rid of it.

2) Blessings. Is that just a hold over from something earlier? Because if you are meaning you have Sidhe blood, DK absolutely will not take you. They are trying to get rid of syrneth influence on Theah, the Sidhe among them. In fact that's kind of a general rule for many of the secret societies.

Speaking of, 3) you took Vigilant as your focus for DK. Now in general I have no problem with this, but what it means is you stand guard over one spot that is dangerous to the human race. Now there are such places in Canguine. BUT you will be expected to watch over them. And if you're off gallivanting around Theah, you won't really be standing guard. Again, I just want to make clear, I have no problem with you doing this, I just want you to be aware of what it means.

And finally 4) you have a Balance of 1 and a Footwork of 2. Probably the two most important knacks in the game. These keep you from getting hit on unstable (Balance) and stable (Footwork) footing. I have no problem with you having such low numbers, but if you leave them so low, you should know you are going to get hit, a lot.

Overall suggestions. For my points, I would dump about half your advantages and use the extra points to up your knacks. You have a really good spread for a fighty-type character but several of your advantages don't really play to that. Some examples, Indomitable Will (really a social character advantage), Patron Saint, St. Hubert (good for a Phantom Guard or Assassin but not a Vigilant). Next Guardian Angel is nice but its also not going to come into play all that often (because you will have to use a DD to activate it). And if you're thinking, well that's good for a few points used up, but what about all the left overs. Well, getting a jumpstart on your swordsman's knacks is always a win (for an additional 12 HP you can have all those knacks at 2). AND there's always the advanced knacks. Some of them are quite handy to have around even at the beginning.
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Re: Paul's Character: Name TBD

Postby Black Jack Rackham » Tue Jul 23, 2024 8:49 am

Hat wrote:Ok, I think I'm most of the way there, but realized I may have an issue. I planned to have the character come from the Soldana province given that's his sword style and where his blade is from. I'd used the standard PG language costs table. Looking back at the Castille book, I should be using the Soldana table rather than the default, correct? Just figuring out if I need to adjust again for the extra point costs for Avalon and Eisen.


vogelsong wrote:I may be wrong, but I think we are just using the default language table without any of the dialect modifications for this campaign.

If you check out the "Rogues of Canguine Character Creation Help" thread at the bottom of the Rogues section of the forum, the first post has a number of .pdf attachments that are quite helpful for character creation! I highly recommend having them at hand when looking at your options.


Jay is right on with this. Use the cheatsheet I linked (on Discord) and you will see (just like Dave said) we narrowed down the languages so folks can communicate with one another. But if you want (for roleplaying reasons) to have a certain accent, feel free!
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kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Re: Paul's Character: Name TBD

Postby Hat » Tue Jul 23, 2024 5:02 pm

Mark,

Thanks for the feedback and for everyone else's as well. I think I'm there or nearly there with V3. I got rid of some of the advantages (Blessing, Guardian Angel, Indomitable Will), added in Academy, Acrobat and boosted a few Knacks (Footwork, Balance, Attack (Crossbow), Lie in Wait). Appearance added for amusement.

Version 4
Added Pugilism and Riverboat Pilot, removing extra points spent on Footwork and Balance.

Name: TBD (Could conceivably start unnamed)
Nationality: Castillian
Appearance: A Castillian man of average or just over average height, of average build, really, must I go on? If you've seen one dark haired Castillian in plain clothes, you've seen them all, haven't you? He was no Don Juan. Hazel eyes? Brown eyes? I don't know. In this light, who can say? Yes, yes, he wore a sword and maybe moved with a bit of grace. I didn't pay that much attention, honestly. Too many better things and people to look at. His hat? I'm sure it's a perfectly fine hat. Like that one. Or that one. Or..., no. That one has real style. Age? No longer a youth, but not a doddering old...yes, well, twenties, thirties, I don't know. Did anything stand out? Well, I would say he was utterly forgettable. But he was Castillian. So I'm repeating myself.

Brawn: 2 (8 pts)
Finesse: 3 (8 pts)
Wits: 3 (16 pts)
Resolve: 3 (16 pts)
Panache: 2 (8 pts)

Reputation: 0
Background (2pts): Amnesia
Arcana (-10 pts): Legion (Loyalty)
Advantages (26 pts): Linguist, University, Academy, Soldano Blade, Membership: Die Kreuzritter (Unknown), Faith, Patron Saint: St. Hubert
Languages (4 pts): Castillian N, Thean, Eisen, Aldiz-baraji, Avalon

Soldano Sword School (Athlete, Fencing) (25 pts): Double Parry (Fencing/Fencing) 1, Tagging (Fencing) 1, Whirl (Fencing/Fencing) 1, Exploit Weakness (Soldano) 1

Civil Skills (13 pts)

Acrobat (1 pt)
Balance* 3, Footwork* 3

Artist (1 pt)
Musician (Guitar) 2

Courtier (1 pt)
Dancing 1, Etiquette* 3, Fashion* 2, Oratory* 2

Criminal (1 pt)
Gambling 1, Shadowing* 3, Stealth* 3

Guide (1 pt)
Stealth* 3, Street Navigation* 2, Survival* 2, Tracking* 3

Hunter (3 pts)
Stealth* 3, Tracking* (2+1), Trail Signs 1, Traps 1

Missionary (1 pt)
Oratory* 2, Philosophy 1, Survival* 2

Riverboat Pilot (1 pt)
Balance* 3, Knotwork* 2, Rigging* 2, River Navigation 1

Sailor (1 pt)
Balance* 3, Climbing* 2, Knotwork* 2, Rigging* 2

Servant (1 pt)
Etiquette* 3, Fashion* 2, Menial Tasks 1 , Unobtrusive* 3

Streetwise (1 pt)
Socializing 1, Street Navigation* 2

Martial Skills (14 pts)
Athlete (1 pts)
Climbing* 2, Footwork* 3, Sprinting 1, Throwing 1

Bodyguard (1 pts)
Interpose 1, Shadowing* 3, Unobtrusive* 3

Crossbow (3 pts)
Attack (Crossbow) 3, Fletcher 1

Fencing (4 pts)
Attack (Fencing) 3, Parry (Fencing) 3

Pugilism (1 pt)
Attack (Pugilism) 1, Footwork* 3, Jab 1

Sentry (1 pts)
Etiquette* 3, Stand Watch 1, Unobtrusive* 3

Waylay (3 pts)
Lie in Wait 3, Set Traps 1, Shadowing* 3

Equipment
1 set of average clothes
High quality black cross necklace
small drawstring bag with pebbles

Notes:
1) All point totals should be fixed and assuming I didn't make another mistake comes in at the 130 it should.
2/3) The DK Advantage Blessing was removed and along with it the confusion with Blessings. It also removes any mechanical indication of which sect he was in (Assassin, Town Guardian or Vigilant) and with Amnesia, why decide?!? ;)
4) Balance and Footwork raised to 3, so significantly improved. With it Lie in Wait went to 3 as did Crossbow (Attack) both from 1, which makes him a bit more useful, especially with Unobtrusive already at 3.

I figure he likely was working towards Phantom Guard regardless of which sect he started in, rounds him out as a sneaky combat character. I added a brief snarky description for fun. Seemed fitting though. With his traits, skills and lack of any particular advantage to the contrary, he strikes me as someone who's attire, attitude, actions and circumstances move people from neutral. Is he smiling or scowling? Helping someone with a problem or laughing at someone's misfortune. At some point soon, I'll start writing at least bits of what he remembers and start working to find his voice.

From a what's important perspective, his sword, his Faith and his journey both physically and how he arrived where he did. The question is - why? To be discovered.

The only niggling thing if I've got all the points right, is do I need some sort of Pugilism or Knife skill? I can potentially find a point somewhere for it, but don't know that I can afford more than a point.

Anything else I should consider?
Last edited by Hat on Fri Aug 09, 2024 3:15 pm, edited 1 time in total.
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Re: Paul's Character: Name TBD

Postby vogelsong » Tue Jul 23, 2024 10:33 pm

Hat wrote:The only niggling thing if I've got all the points right, is do I need some sort of Pugilism or Knife skill? I can potentially find a point somewhere for it, but don't know that I can afford more than a point.

Anything else I should consider?


If you have Fencing, then I feel comfortable saying that you're almost certainly not going to need Knife.

This is the time to pick up Skills that you think you might need; adding Knacks or points to Knacks are a lot easier with experience points than learning new Skills. You have a pretty wide coverage of Skills so I wouldn't be too concerned, but the three that may be worth thinking about are Pugilism (if you see yourself punching people more than occasionally), Dirty Fighting (if you're concerned about circumstances where you'd be unarmed), and Spy (which has a nice collection of Rogue-like Knacks to pick up).

Honestly, you'd probably be fine without any of those three. But if you're looking for food for thought, that's what I think might be worth considering.

(Edit: Actually, if you spent points raising both Shadowing and Stealth, then picking up the Spy Skill might pay for itself.)
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Re: Paul's Character: Name TBD

Postby Hat » Fri Aug 09, 2024 3:20 pm

vogelsong wrote:<snip>You have a pretty wide coverage of Skills so I wouldn't be too concerned, but the three that may be worth thinking about are Pugilism (if you see yourself punching people more than occasionally), Dirty Fighting (if you're concerned about circumstances where you'd be unarmed), and Spy (which has a nice collection of Rogue-like Knacks to pick up).


Thanks for the suggestions. Adding Pugilism made sense and as I'd spent extra points on Footwork and Balance, I just shifted the points to cover Pugilism and Riverboat Pilot recovering those points.
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Re: Paul's Character: Name TBD

Postby Hat » Mon Aug 12, 2024 10:27 am

Ok, got approval for changing his weapon. I like to tinker, so perhaps not the absolute final version, but likely close enough to call it, other than adding a name or moniker.

Version - Final

Name: TBD (Could conceivably start unnamed)
Nationality: Castillian
Appearance: A Castillian man of average or just over average height, of average build, really, must I go on? If you've seen one dark haired Castillian in plain clothes, you've seen them all, haven't you? He was no Don Juan. Hazel eyes? Brown eyes? I don't know. In this light, who can say? Yes, yes, he wore a sword and maybe moved with a bit of grace. I didn't pay that much attention, honestly. Too many better things and people to look at. His hat? I'm sure it's a perfectly fine hat. Like that one. Or that one. Or..., no. That one has real style. Age? No longer a youth, but not a doddering old...yes, well, twenties, thirties, I don't know. Did anything stand out? Well, I would say he was utterly forgettable. But he was Castillian. So I'm repeating myself.

Brawn: 2 (8 pts)
Finesse: 3 (8 pts)
Wits: 3 (16 pts)
Resolve: 3 (16 pts)
Panache: 2 (8 pts)

Reputation: 0
Background (2pts): Amnesia
Arcana (-10 pts): Legion (Loyalty)
Advantages (30 pts): Linguist, University, Academy, Bought Weapon: Pattern Welded Steel Fencing Weapon, Membership: Die Kreuzritter (Unknown), Membership: Swordsman's Guild, Faith, Patron Saint: St. Hubert
Languages (3 pts): Castillian N, Eisen, Aldiz-baraji, Avalon

Soldano Sword School (Athlete, Fencing) (25 pts): Double Parry (Fencing/Fencing) 1, Tagging (Fencing) 1, Whirl (Fencing/Fencing) 1, Exploit Weakness (Soldano) 1

Civil Skills (12 pts)

Acrobat (1 pt)
Balance* 3, Footwork* 3

Artist (1 pt)
Musician (Guitar) 2

Courtier (1 pt)
Dancing 1, Etiquette* 3, Fashion* 2, Oratory* 2

Criminal (1 pt)
Gambling 1, Shadowing* 3, Stealth* 3

Guide (1 pt)
Stealth* 3, Street Navigation* 2, Tracking* 3

Hunter (2 pts)
Stealth* 3, Tracking* (2+1), Trail Signs 1

Missionary (1 pt)
Oratory* 2, Philosophy 1, Survival 1

Riverboat Pilot (1 pt)
Balance* 3, Knotwork* 2, Rigging* 2, River Navigation 1

Sailor (1 pt)
Balance* 3, Climbing* 2, Knotwork* 2, Rigging* 2

Servant (1 pt)
Etiquette* 3, Fashion* 2, Menial Tasks 1 , Unobtrusive* 3

Streetwise (1 pt)
Socializing 1, Street Navigation* 2

Martial Skills (12 pts)
Athlete (1 pts)
Climbing* 2, Footwork* 3, Sprinting 1, Throwing 1

Bodyguard (1 pts)
Interpose 1, Shadowing* 3, Unobtrusive* 3

Crossbow (1 pts)
Attack (Crossbow) 1, Fletcher 1

Fencing (4 pts)
Attack (Fencing) 3, Parry (Fencing) 3

Pugilism (1 pt)
Attack (Pugilism) 1, Footwork* 3, Jab 1

Sentry (1 pts)
Etiquette* 3, Stand Watch 1, Unobtrusive* 3

Waylay (3 pts)
Lie in Wait 3, Set Traps 1, Shadowing* 3

Equipment
Masterpiece rapier made of pattern-welded steel
Rapier
1 set of average clothes
High quality black cross necklace
small drawstring bag with pebbles
Last edited by Hat on Tue Aug 13, 2024 3:03 pm, edited 1 time in total.
Hat
 
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Re: Paul's Character: Name TBD

Postby Sister Sonya » Tue Aug 13, 2024 1:27 pm

Paul:

Guide(3) gives you Street Navigation and two others, not three.

If Artist/Musician (guitar) is going to be important later on, why not increase it to 3 now? It's cheaper.

My attitude is a) create the character in the most economical way at creation, and b) plan for future increases and enhancements now.
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Re: Paul's Character: Name TBD

Postby Hat » Tue Aug 13, 2024 3:34 pm

Sister Sonya wrote:Guide(3) gives you Street Navigation and two others, not three.

If Artist/Musician (guitar) is going to be important later on, why not increase it to 3 now? It's cheaper.

My attitude is a) create the character in the most economical way at creation, and b) plan for future increases and enhancements now.


Thanks for the catch on Guide. I've eliminated Survival from the skills provided and cut down the value in Missionary from 2 to 1 to reflect the lack of stacking. I certainly appreciate the suggestion to increase guitar, but I don't have any place to pull points from. If by some miracle there's a template close enough to get a few extra points, then I'll do so. From a flavor perspective it has all or at least most of the elements I'm looking for. I'll add the additional languages and some other knacks quickly that round out the original vision with the early experience. In an ideal world I'd have another 5 HP for languages, 1 for Guitar and 2 for Attack (Crossbow), but I don't know that it's worth giving up a Trait point for them. Might be worth it. I'll need to think on it. If so, it's probably Resolve.
Hat
 
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Re: Paul's Character: Name TBD

Postby salamanca » Tue Aug 13, 2024 4:09 pm

It's not worth it. The odds of us giving you a musician check with a TN high enough to need that extra die anytime in the first 6 years are small.

The point of Resolve will be of far better use.
I don't mind growing old... but I hate growing up.
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Re: Paul's Character: Name TBD

Postby Hat » Fri Aug 30, 2024 3:38 pm

Ok, after reviewing the templates and Mark confirming that swordsman schools will be able to be changed, I'm rebuilding off the DK Town Guardian Template. I've added Firm Grip to help explain how he managed to cling to a barrel at sea. That's covered in the very rough draft for his background.

Version - 4?

Template - DK Town Guardian
Name: Bran
Nationality: Castillian
Appearance: A Castillian man of average or just over average height, of average build, really, must I go on? If you've seen one dark haired Castillian in plain clothes, you've seen them all, haven't you? He was no Don Juan. Hazel eyes? Brown eyes? I don't know. In this light, who can say? Yes, yes, he wore a sword and maybe moved with a bit of grace. I didn't pay that much attention, honestly. Too many better things and people to look at. His hat? I'm sure it's a perfectly fine hat. Like that one. Or that one. Or..., no. That one has real style. Age? No longer a youth, but not a doddering old...yes, well, twenties, thirties, I don't know. Did anything stand out? Well, I would say he was utterly forgettable. But he was Castillian. So I'm repeating myself.

Brawn: 2 (8 pts)
Finesse: 3 (8 pts)
Wits: 3 (16 pts)
Resolve: 2 (8 pts)
Panache: 3 (16 pts)

Reputation: 0
Background (2pts): Amnesia (1), Prophetic Dreams (1)
Arcana (-10 pts): Legion (Loyalty)
Advantages (38 pts): Academy, Area Knowledge (Canguine), Bought Weapon: Pattern Welded Steel Fencing Weapon, Combat Reflexes, Faith, Firm Grip, Membership: Die Kreuzritter (Unknown), Membership: Swordsman's Guild, Patron Saint: St. Hubert, University
Languages (3 pts): Castillian N, Eisen, Aldiz-baraji, Avalon

Soldano Sword School (Athlete, Fencing) (25 pts): Double Parry (Fencing/Fencing) 1, Tagging (Fencing) 1, Whirl (Fencing/Fencing) 1, Exploit Weakness (Soldano) 1

Civil Skills (10 pts)

Acrobat (1 pt)
Balance* 2, Footwork* 3

Courtier (1 pt)
Dancing* 2, Etiquette* 3, Fashion* 2, Oratory* 2

Criminal (1 pt)
Gambling 1, Shadowing* 3, Stealth* 3

Guide (1 pt)
Street Navigation* 2, Tracking 1, Trail Signs 1

Hunter (1 pt)
Fishing 1, Stealth* 3, Survival 1

Performer (1 pt)
Acting 1, Dancing* 2, Oratory* 2, Singing 1

Sailor (1 pt)
Balance* 2, Climbing* 2, Knotwork 1, Rigging 1

Servant (1 pt)
Etiquette* 3, Fashion* 2, Menial Tasks 1 , Unobtrusive* 3

Spy (1 pt)
Shadowing* 3, Stealth* 3

Streetwise (1 pt)
Socializing 1, Street Navigation* 2

Martial Skills (11 pts)
Athlete (2 pts)
Climbing* 2, Footwork* 3, Sprinting 2, Throwing 1

Bodyguard (2 pts)
Interpose 2, Shadowing* 3, Unobtrusive* 3

Fencing (4 pts)
Attack (Fencing) 3, Parry (Fencing) 3

Knife (1 pt)
Attack (Knife) 1, Parry (Knife) 1

Pugilism (1 pt)
Attack (Pugilism) 1, Footwork* 3, Jab 1

Sentry (1 pt)
Etiquette* 3, Stand Watch 1, Unobtrusive* 3

Equipment
Masterpiece rapier made of pattern-welded steel
Rapier
1 set of average clothes
High quality black cross necklace
small beltpouch with pebbles
small beltpouch with fishing line and hooks
30 Guilders, will figure out more equipment later.
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