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The repository for all things "Rogues of Canguine." Post your character, discuss their in-character adventures, speak with local Secret Societies (if you can find them).
by vogelsong » Mon Sep 11, 2023 10:49 pm
Jost Baumann ~ Eisen Rilasciare Courier
Traits: Brawn: 2 Finesse: 3 Wits: 3 Resolve: 3 Panache: 3
Languages: Avalon (R/W) Eisen (N/R/W) Vendel (R/W)
Advantages: Rilasciare Membership (The Couriers) Animal Affinity Linguist Merchant’s Guild Uppman’s Coat (Vest: Secret Pockets)
Virtue: Righteous
Background Predecessor: 2
Hopken: Arc: 2 Reload: 3 Trick Shooting: 1 Exploit Weakness (Hopken): 0
Skills and Knacks Crossbow Attack (Crossbow): 3 Fletcher: 1
Knife Attack (Knife): 3 Parry (Knife): 2
Athlete Climbing: 1 Footwork: 3 Sprinting: 1 Throwing: 1
Doctor Diagnosis: 1 First Aid: 1
Guide Street Navigation: 1 Survival: 1 Trail Signs: 1
Merchant Perfumer: 3
Rider Ride (Horse): 2
Sailor Balance: 1 Climbing: 1 Knotwork: 1 Rigging: 1
Servant Etiquette: 2 Fashion: 1 Menial Tasks: 1 Unobtrusive: 2
Spy Shadowing: 2 Stealth: 2
Equipment and Possessions 1 Vest (Uppmann’s Coat - Secret Pockets) 1 Poor Knife 1 Stiletto
Character Sheet built as follows: (64 HP) Traits All traits except Brawn to Rank 3
(15 HP) Advantages Rilasciare Membership - 5, Animal Affinity - 2, Linguist - 2, Merchant Guild - 4, Uppmann’s Coat - 2
(-10 HP) Arcana Righteous
(25 HP) Swordsman School Hopken
(2 HP) Background Predecessor - 2
(3 HP) Languages Avalon (R/W) - 1, Eisen (R/W) - 1, Vendel (R/W) - 1
(16 HP) Skills only Athlete - 0, Crossbow - 0, Knife - 2, Doctor - 2, Guide - 2, Merchant - 2, Rider - 2, Sailor - 2, Servant - 2, Spy - 2
(15 HP) Knacks only Reload*2 - 2, Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Parry (Knife) - 1, Etiquette - 1, Footwork*2 - 2, Perfumer - 1, Ride (Horse) - 1, Unobtrusive - 1, Shadowing - 1, Stealth - 1
Total: 130
- Attachments
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Jost Baumann 01_Simple Character Sheet.pdf
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Last edited by vogelsong on Tue Oct 10, 2023 10:29 pm, edited 1 time in total.
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vogelsong
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by Black Jack Rackham » Tue Sep 19, 2023 10:21 am
Only problem I saw, Jay, was with your knacks. Advanced Knacks (which all of your Swordschool Knacks are) cost 3hp per point so the actual cost would be 26hp. 3 for Arc to go from 2 to 3, then 6 each for Reload and Trick Shooting to go from 1 to 3. Then add the other 11 for all the rest of your Knacks.
OOP, found another problem. Languages. The way I do them (and have everyone else do them so it's all fair) is add in the Read/Write first and then apply the Linguist advantage. So before the discount, your costs would be 2 for Avalon (1 for the language and +1 for R/W), 1 for Eisen (0 for the language and +1 for R/W), and 2 for Vendel (1 for the language and +1 for R/W). Then the discount subtracts off any cost 2 or more, so Avalon and Vendel both go down by 1 (It doesn't affect Eisen since the minimum cost is 1), for a total of 3.
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!
kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Black Jack Rackham
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by vogelsong » Thu Sep 21, 2023 4:56 pm
My apologies! I think I was mixed up a bit by Hopken's Apprentice ability for the Reload knack, and I somehow applied it to Arc and Trick Shooting as well. Is the Hopken ability to "purchase the Reload (Crossbow) Knack as if it were a Basic Knack" just for experience points, or does it apply to HP as well?
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by MacShidhe » Thu Sep 21, 2023 5:42 pm
vogelsong wrote:My apologies! I think I was mixed up a bit by Hopken's Apprentice ability for the Reload knack, and I somehow applied it to Arc and Trick Shooting as well. Is the Hopken ability to "purchase the Reload (Crossbow) Knack as if it were a Basic Knack" just for experience points, or does it apply to HP as well?
It definately applies to character generation. All knacks cost the same xp.
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by vogelsong » Thu Sep 21, 2023 8:20 pm
Ah, makes sense. If that is the case, then I think I just need to remove the extra points spent on Arc and Trick Shooting, and spend them elsewhere, such as paying 1 extra for the languages. Would the following changes work then?
(3 HP) Languages Avalon (R/W) - 1, Eisen (R/W) - 1, Vendel (R/W) - 1
(15 HP) Knacks only Reload*2 - 2, Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Parry (Knife) - 1, Etiquette - 1, Footwork*2 - 2, Perfumer - 1, Ride (Horse) - 1, Unobtrusive - 1, Shadowing - 1, Stealth - 1
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vogelsong
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by vogelsong » Tue Oct 10, 2023 10:30 pm
I've edited the original post with the adjustments above. I hope this is satisfactory, but if not please let me know what else I can fix.
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by vogelsong » Wed Jul 10, 2024 6:45 am
Made a few revisions to Jost since Origins, but here is the final version of the character sheet I will be using starting next year, presuming my math is correct.
Edit: Deleted the character data for now. Turns out my presumption was wrong because I, once again, spent 2 HP for Advanced Knacks instead of 3. Will make adjustments and repost shortly.
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by vogelsong » Sun Aug 18, 2024 1:59 pm
Third time's the charm? Definitely not using the word final this time.
Jost Baumann ~ Eisen Merchant/Courier
Traits Brawn: 2 Finesse: 3 Wits: 3 Resolve: 3 Panache: 2
Languages Avalon (R/W) Eisen (N/R/W) Vendel (R/W)
Advantages Rilasciare Membership (The Couriers) Connection (2) Academy Barterer Debater Linguist Merchant’s Guild Specialist (Veterinarian) Uppman’s Coat (Vest: Secret Pockets)
Hubris Righteous
Background Predecessor: 2
Hopken Arc: 1 Reload: 3 Trick Shooting: 3 Exploit Weakness (Hopken): 1
Skills and Knacks Athlete Climbing: 2 Footwork: 3 Sprinting: 1 Throwing: 1
Crossbow Attack (Crossbow): 3 Fletcher: 1
Firearms Attack (Firearms): 1
Knife Attack (Knife): 3 Parry (Knife): 1
Rider Ride: 3
Courtier Dancing: 1 Etiquette: 3 Fashion: 2 Oratory: 1
Criminal Gambling: 1 Shadowing: 2 Stealth: 3
Guide Ride: 3 Street Navigation: 1 Survival: 1
Merchant Perfumer: 2
Sailor Balance: 3 Climbing: 2 Knotwork: 1 Rigging: 1
Servant Etiquette: 3 Fashion: 2 Menial Tasks: 1 Unobtrusive: 1
Spy Shadowing: 2 Stealth: 3
Speciality Veterinarian: 1
Equipment and Possessions 1 Vest (Uppmann’s Coat - Secret Pockets) 1 Poor Knife 1 Stiletto
Character Sheet built as follows: (56 HP) Traits +7 to Traits plus Nation Rank in Brawn
(21 HP) Advantages Rilasciare Membership - 5, Connection (2 HP) - 0, Academy - 2, Barterer - 1, Debater - 2, Linguist - 2, Merchant Guild - 4, Speciality (Veterinarian) - 3, Uppmann’s Coat - 2
(-10 HP) Arcana Righteous
(30 HP) Swordsman School Hopken (Rank 2 allocated to the Trick Shooting Knack) - 25 Reload*2 (Rank 1 to 3, Hopken treats Reload as a Basic Knack) - 2 Trick Shooting*1 (Rank 2 to 3) - 3
(2 HP) Background Predecessor - 2
(3 HP) Languages Avalon (R/W) - 1, Eisen (N/R/W) - 1, Vendel (R/W) - 1
(17 HP) Skills Athlete - 0, Crossbow - 0, Firearms - 1, Knife - 1, Rider - 1, Courtier - 2, Criminal - 2, Guide - 2, Merchant - 2, Sailor - 2, Servant - 2, Spy - 2
(11 HP) Knacks Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Balance*2 - 2, Etiquette - 1, Footwork*2 - 2, Rider - 1, Stealth - 1
- Attachments
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Jost Character Sheet Front Back v03.pdf
- Front and back of the Character Sheet for Jost Baumann
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