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The repository for all things "Rogues of Canguine." Post your character, discuss their in-character adventures, speak with local Secret Societies (if you can find them).
by vogelsong » Mon Sep 11, 2023 10:49 pm
Jost Baumann ~ Eisen Rilasciare Courier
Traits: Brawn: 2 Finesse: 3 Wits: 3 Resolve: 3 Panache: 3
Languages: Avalon (R/W) Eisen (N/R/W) Vendel (R/W)
Advantages: Rilasciare Membership (The Couriers) Animal Affinity Linguist Merchant’s Guild Uppman’s Coat (Vest: Secret Pockets)
Virtue: Righteous
Background Predecessor: 2
Hopken: Arc: 2 Reload: 3 Trick Shooting: 1 Exploit Weakness (Hopken): 0
Skills and Knacks Crossbow Attack (Crossbow): 3 Fletcher: 1
Knife Attack (Knife): 3 Parry (Knife): 2
Athlete Climbing: 1 Footwork: 3 Sprinting: 1 Throwing: 1
Doctor Diagnosis: 1 First Aid: 1
Guide Street Navigation: 1 Survival: 1 Trail Signs: 1
Merchant Perfumer: 3
Rider Ride (Horse): 2
Sailor Balance: 1 Climbing: 1 Knotwork: 1 Rigging: 1
Servant Etiquette: 2 Fashion: 1 Menial Tasks: 1 Unobtrusive: 2
Spy Shadowing: 2 Stealth: 2
Equipment and Possessions 1 Vest (Uppmann’s Coat - Secret Pockets) 1 Poor Knife 1 Stiletto
Character Sheet built as follows: (64 HP) Traits All traits except Brawn to Rank 3
(15 HP) Advantages Rilasciare Membership - 5, Animal Affinity - 2, Linguist - 2, Merchant Guild - 4, Uppmann’s Coat - 2
(-10 HP) Arcana Righteous
(25 HP) Swordsman School Hopken
(2 HP) Background Predecessor - 2
(3 HP) Languages Avalon (R/W) - 1, Eisen (R/W) - 1, Vendel (R/W) - 1
(16 HP) Skills only Athlete - 0, Crossbow - 0, Knife - 2, Doctor - 2, Guide - 2, Merchant - 2, Rider - 2, Sailor - 2, Servant - 2, Spy - 2
(15 HP) Knacks only Reload*2 - 2, Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Parry (Knife) - 1, Etiquette - 1, Footwork*2 - 2, Perfumer - 1, Ride (Horse) - 1, Unobtrusive - 1, Shadowing - 1, Stealth - 1
Total: 130
- Attachments
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Jost Baumann 01_Simple Character Sheet.pdf
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Last edited by vogelsong on Tue Oct 10, 2023 10:29 pm, edited 1 time in total.
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vogelsong
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by Black Jack Rackham » Tue Sep 19, 2023 10:21 am
Only problem I saw, Jay, was with your knacks. Advanced Knacks (which all of your Swordschool Knacks are) cost 3hp per point so the actual cost would be 26hp. 3 for Arc to go from 2 to 3, then 6 each for Reload and Trick Shooting to go from 1 to 3. Then add the other 11 for all the rest of your Knacks.
OOP, found another problem. Languages. The way I do them (and have everyone else do them so it's all fair) is add in the Read/Write first and then apply the Linguist advantage. So before the discount, your costs would be 2 for Avalon (1 for the language and +1 for R/W), 1 for Eisen (0 for the language and +1 for R/W), and 2 for Vendel (1 for the language and +1 for R/W). Then the discount subtracts off any cost 2 or more, so Avalon and Vendel both go down by 1 (It doesn't affect Eisen since the minimum cost is 1), for a total of 3.
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!
kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
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Black Jack Rackham
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by vogelsong » Thu Sep 21, 2023 4:56 pm
My apologies! I think I was mixed up a bit by Hopken's Apprentice ability for the Reload knack, and I somehow applied it to Arc and Trick Shooting as well. Is the Hopken ability to "purchase the Reload (Crossbow) Knack as if it were a Basic Knack" just for experience points, or does it apply to HP as well?
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by MacShidhe » Thu Sep 21, 2023 5:42 pm
vogelsong wrote:My apologies! I think I was mixed up a bit by Hopken's Apprentice ability for the Reload knack, and I somehow applied it to Arc and Trick Shooting as well. Is the Hopken ability to "purchase the Reload (Crossbow) Knack as if it were a Basic Knack" just for experience points, or does it apply to HP as well?
It definately applies to character generation. All knacks cost the same xp.
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by vogelsong » Thu Sep 21, 2023 8:20 pm
Ah, makes sense. If that is the case, then I think I just need to remove the extra points spent on Arc and Trick Shooting, and spend them elsewhere, such as paying 1 extra for the languages. Would the following changes work then?
(3 HP) Languages Avalon (R/W) - 1, Eisen (R/W) - 1, Vendel (R/W) - 1
(15 HP) Knacks only Reload*2 - 2, Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Parry (Knife) - 1, Etiquette - 1, Footwork*2 - 2, Perfumer - 1, Ride (Horse) - 1, Unobtrusive - 1, Shadowing - 1, Stealth - 1
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vogelsong
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by vogelsong » Tue Oct 10, 2023 10:30 pm
I've edited the original post with the adjustments above. I hope this is satisfactory, but if not please let me know what else I can fix.
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vogelsong
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by vogelsong » Wed Jul 10, 2024 6:45 am
Made a few revisions to Jost since Origins, but here is the final version of the character sheet I will be using starting next year, presuming my math is correct.
Edit: Deleted the character data for now. Turns out my presumption was wrong because I, once again, spent 2 HP for Advanced Knacks instead of 3. Will make adjustments and repost shortly.
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vogelsong
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by vogelsong » Sun Aug 18, 2024 1:59 pm
Third time's the charm? Definitely not using the word final this time.
Jost Baumann ~ Eisen Merchant/Courier
Traits Brawn: 2 Finesse: 3 Wits: 3 Resolve: 3 Panache: 2
Languages Avalon (R/W) Eisen (N/R/W) Vendel (R/W)
Advantages Rilasciare Membership (The Couriers) Connection (2) Academy Barterer Debater Linguist Merchant’s Guild Specialist (Veterinarian) Uppman’s Coat (Vest: Secret Pockets)
Hubris Righteous
Background Predecessor: 2
Hopken Arc: 1 Reload: 3 Trick Shooting: 3 Exploit Weakness (Hopken): 1
Skills and Knacks Athlete Climbing: 2 Footwork: 3 Sprinting: 1 Throwing: 1
Crossbow Attack (Crossbow): 3 Fletcher: 1
Firearms Attack (Firearms): 1
Knife Attack (Knife): 3 Parry (Knife): 1
Rider Ride: 3
Courtier Dancing: 1 Etiquette: 3 Fashion: 2 Oratory: 1
Criminal Gambling: 1 Shadowing: 2 Stealth: 3
Guide Ride: 3 Street Navigation: 1 Survival: 1
Merchant Perfumer: 2
Sailor Balance: 3 Climbing: 2 Knotwork: 1 Rigging: 1
Servant Etiquette: 3 Fashion: 2 Menial Tasks: 1 Unobtrusive: 1
Spy Shadowing: 2 Stealth: 3
Speciality Veterinarian: 1
Equipment and Possessions 1 Vest (Uppmann’s Coat - Secret Pockets) 1 Poor Knife 1 Stiletto
Character Sheet built as follows: (56 HP) Traits +7 to Traits plus Nation Rank in Brawn
(21 HP) Advantages Rilasciare Membership - 5, Connection (2 HP) - 0, Academy - 2, Barterer - 1, Debater - 2, Linguist - 2, Merchant Guild - 4, Speciality (Veterinarian) - 3, Uppmann’s Coat - 2
(-10 HP) Arcana Righteous
(30 HP) Swordsman School Hopken (Rank 2 allocated to the Trick Shooting Knack) - 25 Reload*2 (Rank 1 to 3, Hopken treats Reload as a Basic Knack) - 2 Trick Shooting*1 (Rank 2 to 3) - 3
(2 HP) Background Predecessor - 2
(3 HP) Languages Avalon (R/W) - 1, Eisen (N/R/W) - 1, Vendel (R/W) - 1
(17 HP) Skills Athlete - 0, Crossbow - 0, Firearms - 1, Knife - 1, Rider - 1, Courtier - 2, Criminal - 2, Guide - 2, Merchant - 2, Sailor - 2, Servant - 2, Spy - 2
(11 HP) Knacks Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Balance*2 - 2, Etiquette - 1, Footwork*2 - 2, Rider - 1, Stealth - 1
- Attachments
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Jost Character Sheet Front Back v03.pdf
- Front and back of the Character Sheet for Jost Baumann
- (165.3 KiB) Downloaded 350 times
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vogelsong
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by Hat » Wed Mar 12, 2025 1:17 pm
Solid build!
With your point breakdown it may be worth reallocating one of the points you put in either etiquette or unobtrusive to pick up Sentry. Skills are Etiquette, Stand Watch and Unobtrusive. Could be a good fit for someone who's on watch on ship. Alternatively if you take Sentry and want to keep both skills at 2, that frees up 1 point for something else.
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