Jay's Rogue Character - Jost Baumann

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Jay's Rogue Character - Jost Baumann

Postby vogelsong » Mon Sep 11, 2023 10:49 pm

Jost Baumann ~ Eisen Rilasciare Courier

Traits:
Brawn: 2
Finesse: 3
Wits: 3
Resolve: 3
Panache: 3

Languages:
Avalon (R/W)
Eisen (N/R/W)
Vendel (R/W)

Advantages:
Rilasciare Membership (The Couriers)
Animal Affinity
Linguist
Merchant’s Guild
Uppman’s Coat (Vest: Secret Pockets)

Virtue:
Righteous

Background
Predecessor: 2

Hopken:
Arc: 2
Reload: 3
Trick Shooting: 1
Exploit Weakness (Hopken): 0

Skills and Knacks
Crossbow
Attack (Crossbow): 3
Fletcher: 1

Knife
Attack (Knife): 3
Parry (Knife): 2

Athlete
Climbing: 1
Footwork: 3
Sprinting: 1
Throwing: 1

Doctor
Diagnosis: 1
First Aid: 1

Guide
Street Navigation: 1
Survival: 1
Trail Signs: 1

Merchant
Perfumer: 3

Rider
Ride (Horse): 2

Sailor
Balance: 1
Climbing: 1
Knotwork: 1
Rigging: 1

Servant
Etiquette: 2
Fashion: 1
Menial Tasks: 1
Unobtrusive: 2

Spy
Shadowing: 2
Stealth: 2

Equipment and Possessions
1 Vest (Uppmann’s Coat - Secret Pockets)
1 Poor Knife
1 Stiletto


Character Sheet built as follows:
(64 HP) Traits
All traits except Brawn to Rank 3

(15 HP) Advantages
Rilasciare Membership - 5, Animal Affinity - 2, Linguist - 2, Merchant Guild - 4, Uppmann’s Coat - 2

(-10 HP) Arcana
Righteous

(25 HP) Swordsman School
Hopken

(2 HP) Background
Predecessor - 2

(3 HP) Languages
Avalon (R/W) - 1, Eisen (R/W) - 1, Vendel (R/W) - 1

(16 HP) Skills only
Athlete - 0, Crossbow - 0, Knife - 2, Doctor - 2, Guide - 2, Merchant - 2, Rider - 2, Sailor - 2, Servant - 2, Spy - 2

(15 HP) Knacks only
Reload*2 - 2, Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Parry (Knife) - 1, Etiquette - 1, Footwork*2 - 2, Perfumer - 1, Ride (Horse) - 1, Unobtrusive - 1, Shadowing - 1, Stealth - 1

Total: 130
Attachments
Jost Baumann 01_Simple Character Sheet.pdf
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Last edited by vogelsong on Tue Oct 10, 2023 10:29 pm, edited 1 time in total.
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Re: Jay's Rogue Character - Jost Baumann

Postby Black Jack Rackham » Tue Sep 19, 2023 10:21 am

Only problem I saw, Jay, was with your knacks. Advanced Knacks (which all of your Swordschool Knacks are) cost 3hp per point so the actual cost would be 26hp. 3 for Arc to go from 2 to 3, then 6 each for Reload and Trick Shooting to go from 1 to 3. Then add the other 11 for all the rest of your Knacks.

OOP, found another problem. Languages. The way I do them (and have everyone else do them so it's all fair) is add in the Read/Write first and then apply the Linguist advantage. So before the discount, your costs would be 2 for Avalon (1 for the language and +1 for R/W), 1 for Eisen (0 for the language and +1 for R/W), and 2 for Vendel (1 for the language and +1 for R/W). Then the discount subtracts off any cost 2 or more, so Avalon and Vendel both go down by 1 (It doesn't affect Eisen since the minimum cost is 1), for a total of 3.
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Re: Jay's Rogue Character - Jost Baumann

Postby vogelsong » Thu Sep 21, 2023 4:56 pm

My apologies! I think I was mixed up a bit by Hopken's Apprentice ability for the Reload knack, and I somehow applied it to Arc and Trick Shooting as well. Is the Hopken ability to "purchase the Reload (Crossbow) Knack as if it were a Basic Knack" just for experience points, or does it apply to HP as well?
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Re: Jay's Rogue Character - Jost Baumann

Postby MacShidhe » Thu Sep 21, 2023 5:42 pm

vogelsong wrote:My apologies! I think I was mixed up a bit by Hopken's Apprentice ability for the Reload knack, and I somehow applied it to Arc and Trick Shooting as well. Is the Hopken ability to "purchase the Reload (Crossbow) Knack as if it were a Basic Knack" just for experience points, or does it apply to HP as well?


It definately applies to character generation. All knacks cost the same xp.
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Re: Jay's Rogue Character - Jost Baumann

Postby vogelsong » Thu Sep 21, 2023 8:20 pm

Ah, makes sense. If that is the case, then I think I just need to remove the extra points spent on Arc and Trick Shooting, and spend them elsewhere, such as paying 1 extra for the languages. Would the following changes work then?

(3 HP) Languages
Avalon (R/W) - 1, Eisen (R/W) - 1, Vendel (R/W) - 1

(15 HP) Knacks only
Reload*2 - 2, Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Parry (Knife) - 1, Etiquette - 1, Footwork*2 - 2, Perfumer - 1, Ride (Horse) - 1, Unobtrusive - 1, Shadowing - 1, Stealth - 1
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Re: Jay's Rogue Character - Jost Baumann

Postby vogelsong » Tue Oct 10, 2023 10:30 pm

I've edited the original post with the adjustments above. I hope this is satisfactory, but if not please let me know what else I can fix.
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Re: Jay's Rogue Character - Jost Baumann

Postby vogelsong » Wed Jul 10, 2024 6:45 am

Made a few revisions to Jost since Origins, but here is the final version of the character sheet I will be using starting next year, presuming my math is correct.

Edit: Deleted the character data for now. Turns out my presumption was wrong because I, once again, spent 2 HP for Advanced Knacks instead of 3. Will make adjustments and repost shortly.
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Re: Jay's Rogue Character - Jost Baumann

Postby vogelsong » Sun Aug 18, 2024 1:59 pm

Third time's the charm? Definitely not using the word final this time.

Jost Baumann ~ Eisen Merchant/Courier

Traits
Brawn: 2
Finesse: 3
Wits: 3
Resolve: 3
Panache: 2

Languages
Avalon (R/W)
Eisen (N/R/W)
Vendel (R/W)

Advantages
Rilasciare Membership (The Couriers)
Connection (2)
Academy
Barterer
Debater
Linguist
Merchant’s Guild
Specialist (Veterinarian)
Uppman’s Coat (Vest: Secret Pockets)

Hubris
Righteous

Background
Predecessor: 2

Hopken
Arc: 1
Reload: 3
Trick Shooting: 3
Exploit Weakness (Hopken): 1

Skills and Knacks
Athlete
Climbing: 2
Footwork: 3
Sprinting: 1
Throwing: 1

Crossbow
Attack (Crossbow): 3
Fletcher: 1

Firearms
Attack (Firearms): 1

Knife
Attack (Knife): 3
Parry (Knife): 1

Rider
Ride: 3

Courtier
Dancing: 1
Etiquette: 3
Fashion: 2
Oratory: 1

Criminal
Gambling: 1
Shadowing: 2
Stealth: 3

Guide
Ride: 3
Street Navigation: 1
Survival: 1

Merchant
Perfumer: 2

Sailor
Balance: 3
Climbing: 2
Knotwork: 1
Rigging: 1

Servant
Etiquette: 3
Fashion: 2
Menial Tasks: 1
Unobtrusive: 1

Spy
Shadowing: 2
Stealth: 3

Speciality
Veterinarian: 1

Equipment and Possessions
1 Vest (Uppmann’s Coat - Secret Pockets)
1 Poor Knife
1 Stiletto


Character Sheet built as follows:
(56 HP) Traits
+7 to Traits plus Nation Rank in Brawn

(21 HP) Advantages
Rilasciare Membership - 5, Connection (2 HP) - 0, Academy - 2, Barterer - 1, Debater - 2, Linguist - 2, Merchant Guild - 4, Speciality (Veterinarian) - 3, Uppmann’s Coat - 2

(-10 HP) Arcana
Righteous

(30 HP) Swordsman School
Hopken (Rank 2 allocated to the Trick Shooting Knack) - 25
Reload*2 (Rank 1 to 3, Hopken treats Reload as a Basic Knack) - 2
Trick Shooting*1 (Rank 2 to 3) - 3

(2 HP) Background
Predecessor - 2

(3 HP) Languages
Avalon (R/W) - 1, Eisen (N/R/W) - 1, Vendel (R/W) - 1

(17 HP) Skills
Athlete - 0, Crossbow - 0, Firearms - 1, Knife - 1, Rider - 1, Courtier - 2, Criminal - 2, Guide - 2, Merchant - 2, Sailor - 2, Servant - 2, Spy - 2

(11 HP) Knacks
Attack (Crossbow)*2 - 2, Attack (Knife)*2 - 2, Balance*2 - 2, Etiquette - 1, Footwork*2 - 2, Rider - 1, Stealth - 1
Attachments
Jost Character Sheet Front Back v03.pdf
Front and back of the Character Sheet for Jost Baumann
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Re: Jay's Rogue Character - Jost Baumann

Postby vogelsong » Wed Dec 04, 2024 10:48 pm

Version 5, now an officer aboard the Queen's Gift! Also way more skills thanks to the University advantage.
Attachments
Jost Baumann 05_Character Sheets and Data.pdf
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Re: Jay's Rogue Character - Jost Baumann

Postby Hat » Wed Mar 12, 2025 1:17 pm

Solid build!

With your point breakdown it may be worth reallocating one of the points you put in either etiquette or unobtrusive to pick up Sentry. Skills are Etiquette, Stand Watch and Unobtrusive. Could be a good fit for someone who's on watch on ship. Alternatively if you take Sentry and want to keep both skills at 2, that frees up 1 point for something else.
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