Elaine's Character: Eike Valroux de Martise

The repository for all things "Heroes of Altamira." Post your character, discuss their latest adventures, talk to some of the Secret Societies (if you can find them).

Elaine's Character: Eike Valroux de Martise

Postby Oxymoron » Mon Aug 14, 2023 7:03 pm

Traits
Brawn: 2
Finesse: 3
Wits: 2
Resolve: 2
Panache: 3

Advantages
Noble, Able Drinker, Swordsman's Guild, Combat Reflexes

Languages
Montaigne(r/w/n), Castille(r/w)

Swordsman School

Valroux
Double Parry: 4
Feint: 4
Tagging: 4
Exploit Weakness: 4

Mastery: 2

Civil Skills

Coutier
Dancing: 3
Etiquette: 2
Fashion: 1
Oratory: 1

Athlete
Climbing: 2
Footwork: 3
Sprinting: 3
Throwing: 1

Martial Skills

Fencing
Attack: 3
Parry: 3

Knife
Attack: 3
Parry: 3

Rider
Ride: 2

Firearms
Attack: 2

Athlete
Climbing: 2
Footwork: 3
Sprinting: 3
Throwing: 1

Background
Nemisis: 2

Arcana
Reckless

Secret Society Interests
Explorer's Society: 0
Invisible College: 0
Knights of the Rose and Cross: 0
Los Vagos: 1
Last edited by Oxymoron on Fri Oct 20, 2023 10:58 pm, edited 4 times in total.
Oxymoron
 
Posts: 9
Joined: Sat Aug 05, 2023 11:18 pm

Re: Elaine's Character: Eike Valroux de Martise

Postby MacShidhe » Tue Aug 15, 2023 8:48 pm

Hello Elaine,
Welcome aboard! My name is Sam and I’m making the pregens and character templates for the Rogues of Canguine campaign. You character looks really cool. I did quick points check and it looks like you have more points to spend. I don’t know how many xp you have, total, but my estimate is you have around 14 HP left to spend. I’ve attached the spread sheet I used to make that estimate. My only suggestion is that you buy a skill that has the footwork knack to increase your default TN to hit. Right now, your TN to hit is 5 outside of melee combat and riding.

Eike.xls
(29.5 KiB) Downloaded 929 times
MacShidhe
 
Posts: 204
Joined: Mon Aug 19, 2013 5:52 pm

Re: Elaine's Character: Eike Valroux de Martise

Postby Oxymoron » Tue Aug 15, 2023 9:14 pm

Thank you! I must have miss counted. I'll definitely do that.
Oxymoron
 
Posts: 9
Joined: Sat Aug 05, 2023 11:18 pm

Re: Elaine's Character: Eike Valroux de Martise

Postby Black Jack Rackham » Tue Aug 15, 2023 11:07 pm

I came up with a slightly different total than Sam (13HP left over, rather than 14)
The difference is your Languages. Your total should be 2HP spent, not 1(R/W costs 1 extra, and Castille also costs 1).

As for XP, I assumed, like Sam did, that you used XP to get all your swordschool knacks to 4 (which would be 32XP). Fortunately, you have 72 to spend (because we've retired Episodes 1-18, so if you played any of those at GenCon, just give yourself 3 extra XP for each of those games (rather than the usual 7) because you already got the first 4.

EDIT: Forgot the Background: Nemesis 2, so that takes either 2HP, or 6XP from your totals...

So long and the short of it is, you still have 13HP and 40XP to spend.
(I agree with Sam about getting Footwork, I might also recommend something with Balance, and perhaps an advantage that could help in fights, Combat Reflexes comes to mind).

And don't forget those wonderful Montaigne Puzzle Swords...
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

kenderleech wrote:If the cows were not meant to be ridden, why would they be so close to the chase scenes?
User avatar
Black Jack Rackham
Site Admin
 
Posts: 6958
Joined: Tue Nov 02, 2010 9:37 am
Location: Massachusetts

Re: Elaine's Character: Eike Valroux de Martise

Postby salamanca » Wed Aug 16, 2023 6:31 am

Or, you can just not focus exclusively on combat, fill in some advanced knacks and be the character you want to be.

Footwork is handy at all times and most heroes find uses for a coupke other knacks in athlete.

Stuff like combat reflexes are over rated.
I don't mind growing old... but I hate growing up.
salamanca
 
Posts: 5792
Joined: Wed Nov 03, 2010 10:25 am
Location: in the back of your head

Re: Elaine's Character: Eike Valroux de Martise

Postby kenderleech » Wed Aug 16, 2023 5:55 pm

I agree with Dave. Athlete has good stuff, but play to your own niche. Pick some strange instrument and have skill in it (note: The Orphica already has a player) Find some neat thing that you want to buy, write it down, know that none of the gms will remember you have it until you use it, and go to town.
kenderleech
 
Posts: 758
Joined: Sat Aug 27, 2011 7:29 pm


Return to The "Heroes" of Altamira

Who is online

Users browsing this forum: No registered users and 12 guests

cron