Welcome to
An Important Note!
I'm really honored you think I am this far ahead with the campaigns. But the truth is, other than a pretty solid outline of the metacampaign, I haven't really done any detail work on Schemers of Numa...yet. So, at least for now, this is just a placeholder page. But once we get started, it will look a bit like this...
An Introduction for Your Character
Just before the campaign begins, for reasons of your own, you have decided to make a trip to Numa, the very seat of civilization. The yardstick by which all other cities in Theah are measured (and found wanting, if truth be told).
It is a city ancient memories and hidden secrets, with it's feet equally in the past and the future while it straddles the precent. It is the ancient home of the Vatacine religion and many believe will be so again.
Just remember, in a town like this, adventure is never far away. And you, my friend, have never been able to deny its siren call. Welcome to Canguine.
Navigating the Website
Along the left-hand side of the page, you’ll find links to the pages that explain how the Guild of San Marcos run games, where we run games, and a forum to ask questions, along with the credits for those who have (and continue to) help us along the way.
Below that are the links specific to The Schemers of Numa. There you will find links to all the information your character can learn before arriving (including, the people, places, and things you might need to know), instructions for how to make characters, maps of the city, Avalon, and Theah, and (when we get there) synopses of the retired events (which you will still be able play, so you may not want to read those right away, unless you like spoilers. But where's the fun in that?).